About Me
Hi, I am a senior research scientist at NVIDIA PhysX/Omniverse.
I did PhD in computer science at the University of Waterloo, advised by Dr. Christopher Batty.
My research interest is computer graphics
physics based animation (fluid, cloth, soft body, hair)
Publications
Curl-Flow: Boundary-Respecting Pointwise Incompressible Velocity Interpolation for Grid-Based Fluids
Jumyung Chang, Ruben Partono, Vinicius C. Azevedo, Christopher Batty
ACM Transaction on Graphics (SIGGRAPH ASIA proceedings), Vol. 41, No. 6, 2022
[Project] [Paper(PDF)]
[Supplemental(PDF)][Video(MP4)] [Video(YouTube)]
A Unified Simplicial Model for Mixed-Dimensional and Non-Manifold Deformable Elastic Objects
Jumyung Chang, Fang Da, Eitan Grinspun, Christopher Batty
Proceedings of the ACM on Computer Graphics and Interactive Techniques (Symposium on Computer Animation) 2(2), 2019.
[Project] [Paper(PDF)] [Video(MP4)] [Video(YouTube)]
Divergence-Free and Boundary-Respecting Velocity Interpolation Using Stream Functions
Jumyung Chang, Vinicius C. Azevedo, Christopher Batty
Symposium on Computer Animation 2019 - Poster (Best Poster Award)
[Video(YouTube)]
Experiences
NVIDIA (OCT 2021 - Present)
Simulation Engineer, PhysX / Omniverse
NVIDIA (MAY 2020 - AUG 2020)
Simulation Intern, PhysX / Omniverse
WETA DIGITAL (JAN 2017 - APR 2017)
Simulation Intern
HYUNDAI MOTORS (Jan 2014 - November 2015)
Resaercher, Graphics and Display
Education
University of Waterloo, PhD in CS
Seoul National University, Masters of EECS
Korea Advanced Science Institue of Science and Technology, Bachelors of EE