About Me


Hi, I am a simulation engineer at NVIDIA PhysX/Omniverse.
I did PhD in computer science at the University of Waterloo, advised by Dr. Christopher Batty.
My research interest is computer graphics physics based animation (fluid, cloth, hair)

Publications


Curl-Flow: Boundary-Respecting Pointwise Incompressible Velocity Interpolation for Grid-Based Fluids
Jumyung Chang, Ruben Partono, Vinicius C. Azevedo, Christopher Batty
ACM Transaction on Graphics (SIGGRAPH ASIA proceedings), Vol. 41, No. 6, 2022
[Project] [Paper(PDF)] [Supplemental(PDF)] [Video(MP4)] [Video(YouTube)]

A Unified Simplicial Model for Mixed-Dimensional and Non-Manifold Deformable Elastic Objects
Jumyung Chang, Fang Da, Eitan Grinspun, Christopher Batty
Proceedings of the ACM on Computer Graphics and Interactive Techniques (Symposium on Computer Animation) 2(2), 2019.
[Project] [Paper(PDF)] [Video(MP4)] [Video(YouTube)]

Divergence-Free and Boundary-Respecting Velocity Interpolation Using Stream Functions
Jumyung Chang, Vinicius C. Azevedo, Christopher Batty
Symposium on Computer Animation 2019 - Poster (Best Poster Award)
[Project] [Paper(PDF)] [Video(MP4)] [Video(YouTube)]



Experiences


NVIDIA (OCT 2021 - Present)
Simulation Engineer, PhysX / Omniverse

NVIDIA (MAY 2020 - AUG 2020)
Simulation Intern, PhysX / Omniverse

WETA DIGITAL (JAN 2017 - APR 2017)
Simulation Intern

HYUNDAI MOTORS (Jan 2014 - November 2015)
Resaercher, Graphics and Display



Education


University of Waterloo, PhD in CS

Seoul National University, Masters of EECS

Korea Advanced Science Institue of Science and Technology, Bachelors of EE